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 Capture the Flag Rules

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Posts : 182
Drachma : 361
Join date : 2015-05-31
Location : Olympus / Thrace / New York

PostSubject: Capture the Flag Rules   Mon Jun 15, 2015 1:45 pm

Capture the Flag is a long-time tradition in Camp Half-Blood and is held every Friday. The campers usually play amongst themselves, but when the Hunters of Artemis visit, they face them in a "friendly" match. As of 2011 the Hunters had won the last 56 games in a row (much to Chiron's and the campers' dismay).

The setting of the game is the forest, where the monsters are located and hiding. It's a very dangerous game, but it is beneficial for the demigods because it gives them real life training for the real world.

Two teams are made, and each team has a flag. On each side of the forest, both teams hide their flag somewhere visible, but easily defensible. To win for your team, you need to capture the opponent's flag and carry it across the river that divides the middle of the forest, and acts like a border.

Chiron, the centaur, serves as battlefield medic and referee.


  • Every camper who is not injured has to play.
  • The creek is the boundary line.
  • The entire forest is fair game.
  • All magic items are allowed.
  • The flags must be prominently displayed and can have no more than two guards.
  • Prisoners may be disarmed, but may not be bound or gagged.
  • Killing or maiming is NOT allowed.
  • Guards aren't allowed to stand within ten yards of the flag.
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